If no players have Recon, they deploy their units simultaneously, without knowledge of their opponent's deployment. If both players have Recon, they take turns deploying units, one at a time. If only one player has Recon, they deploy their units after their opponent does. Players have battlefield reconnaissance (Recon) if they control a Scout unit within the battlefield area. Battles occur within limited boundaries on the world map, centered on the tiles between the opposing forces, and occur in three phases: the Deployment phase, the Conflict phase, and the Resolution phase. When two opposing armies are within 4 tiles of each other, or when one army is within 4 tiles of a fortified position, either player may initiate a battle. Scouts may neutralize opposing scouts without sparking international incidents. Scouts may evade capture, with the chance of evasion increasing with techs and city improvements. Scouts begin the game with stealth, but if detected by a military unit, scouts are immediately captured or destroyed. They may not attack other units or pillage tiles. Scouts are exempt, and may travel alone across the map. Military units may only leave a fortified position (such as a City Center or a Fort tile improvement) as part of an army unit. Regardless of the movement speed of its hosted units, an Army has a movement speed of 2 in the ancient era. Each army unit can host two military units in the ancient era, with their hosting capacity increasing with technologies, empire-wide policies, and city improvements (ex.: +1 army capacity with the Military Draft policy card, or +1 army capacity if you control at least three barracks on a standard-sized map). Each civilization can field army units equal to the number of cities in their empire.
![unity assets bundle extractor 7 days to die unity assets bundle extractor 7 days to die](https://nakwonelec.files.wordpress.com/2018/03/edit-type-database-click-options-edit-type-database-at-menu-bar-in-unity-assets-bundle-extractor.png)
Here's what I'm seeing (TLDR - Army Units duke it out if they get too close to each other): Added bonus is that the AI might get smarter at fighting. If implemented a certain way, Armies and Tactical Battles would make military conflict rarer but more significant, and wars will end faster. It might be an unpopular move, but I'm all for it, especially if it can be toggled as an optional game mode. Tactical battles would be a major change to Civilization, as it's never been used in the franchise.